12/25/2023 0 Comments Star wars battlefront reviewIt’s not Battlefield enough for the Battlefield crowd. It’s not Battlefront III enough for the Battlefront diehards. DICE couldn’t change this even if they wanted to, and I’ve come to accept it for what it is.īut I think the game falls into a weird place. But hey-that’s what laser rifles (at least in Star Wars) do. I don’t like the feel, and am certain it limits the skill ceiling. For instance, I’m still not a fan of the fact guns in Battlefront have a spread instead of recoil. I’ve also tried to avoid harping too much on “problems” that are endemic to the source material. But it didn’t apply the same principle to the ground. In fact, Battlefront does this exact thing with Fighter Squadron-two-thirds of the ships are bots. I don’t think Titanfall’s bots were a great solution, but at least they fleshed out the action. Honestly, it makes me wish DICE had borrowed from its EA cohort Respawn. It keeps you from wandering off into the woods of Endor and realizing that this is really a very small battle in a very large world. It keeps the battles centered around certain areas. Battlefront’s Supremacy has five objectives, but at any given time your team is only trying to capture one and defend another, proceeding in a linear fashion. Conquest allows for freeform capture of a certain number of objectives. Instead, Battlefront features Supremacy-similar on the surface, but which plays out in a fundamentally different way. I suspect this is why there’s no Conquest mode. They’re all focused on the choke point, because DICE led them right to it. Leave wherever the latest pitched battle is occurring and you’ll find there’s no one else around-nobody wanders the weird side corridors, no battle is taking place a hundred meters behind you, no enemies are hiding in that hangar you walked past. These maps are, as I said, enormous-and yet so much is empty. Wander a bit and you’ll realize otherwise, though. It’s easy to get sucked into ten-person battles and feel a sense of larger scale. DICE does a good job disguising this, mostly by clever use of sightlines and choke points. And with EA selling its usual $50 season pass with (I assume) more maps, the whole thing feels a bit cynical at best.Īnd let’s go back to the fact the game is limited to twenty versus twenty even in its largest modes. So you end up returning to the larger game types and…yeah. Most of the problems from the beta still exist: Awful spawns (especially on Hoth), grenade spam, overpowered one-shot weapons on extremely short cooldowns, et cetera. Especially since, as a shooter, Battlefront has some nasty issues. These modes make for a decently fun break from Walker Assault/Supremacy-particularly Fighter Squadron-but they’re light on spectacle and none feels like something you’d sink an afternoon into. “It’s not space battles but we sort of tried.” The generic team deathmatch, Drop Zone (an all-infantry point-capture mode), Hero Hunt (where one person spawns as an iconic unit like Luke or Darth Vader and the others try to take them out). But the other modes with the other eight maps all feel like spin-offs, like side attractions with fewer players and fewer features. There are 12 maps in the game, that’s true. In many ways, Battlefront feels even more faithful to the look and feel of the original Star Wars trilogy than George Lucas’s green screen-heavy prequel films.Īt its best, Battlefront is your lovingly-detailed toy box brought to life-Darth Vader and Return of the Jedi-era Luke Skywalker striding out into the middle of Hoth for a climactic engagement while Y-Wings strafe overhead and an Imperial Star Destroyer bombards the ground from its lofty perch in space. Alien: Isolation is the only licensed game in recent memory with a similarly overt love for its source material. There’s a certain amount of camp that comes from digitally emulating practical effects from forty years ago, but it’s undeniably Star Wars. And perhaps most delightful of all is the stupid Wilhelm scream you’ll occasionally hear from a fallen foe. AT-STs awkwardly shuffle back and forth, careening half-drunk around the battlefield. Red and green laser beams pew-pew through the air, delightfully old-school sparks erupting wherever they impact. Whether you tromping through the glistening snow of Hoth or the sun-dappled redwoods of Endor, Battlefront looks and sounds like Star Wars, to an incredible degree.
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